theme parks vacations in Florida
If you have kids, should visit Florida Theme Parks.Beside Disneyland, there a few parks that you should visit.Even newer additions to the park, such as Stitch’s Great Escape and
Splash Mountain, fall short of the 3-D and high-tech dynamics that you’ll
find at some other parks, but the kingdom is still the fairest of them all.
Though it’s considered one of the kingdom’s lands, Main Street is an
entry zone. Main Street Cinema is one of its few attractions (we call it
that in the loosest sense). You don’t have to pay admission to watch the
theater’s cartoons, including vintage ones like 1928’s Steamboat Willie.
But you do have to stand — there are no seats. You also can catch the
Walt Disney World Railroad here. This steam-powered train makes a
15-minute loop around the park, with stops in Frontierland and Mickey’s
Toontown Fair.
We recommend passing through Main Street quickly when you arrive,
unless you hop the train. You have to return this way at the end of the
day, and if you’re inclined to visit the shops, you can do it then.
Tomorrowland:
Thanks to Star Wars director George Lucas and others, today’s version of
the future is high-tech. Here are some of the headliners:
Astro Orbiter: Astronaut wannabes, especially those who are 6
years old and under, love whirling high into the galaxy in colorful
rockets that circle a hub while rising and falling. Unfortunately, the
orbiter has ridiculously long lines, so skip it if you’re on a tight
timetable.
Buzz Lightyear’s Space Ranger Spin: On this ride, you embark on
an interactive space adventure in which you help Buzz defend the
Earth’s supply of batteries from the evil Emperor Zurg. You fly an
XP-37 space cruiser armed with twin lasers and a joystick that’s
capable of spinning the craft. (Space Rangers who get motion sickness
should sit this attraction out.) While you cruise through space,
you collect points by blasting anything that smells remotely like
Zurg. Your hits trigger light, sound, and animation effects. Together,
you and Buzz save the galaxy.
Space Mountain: Imagine a roller coaster. Then imagine it in the
dark. This ride, Big Thunder Mountain Railroad (later in this chapter),
and Splash Mountain (also later) are the four Magic Kingdom
attractions that teens and other thrill junkies bolt for first. So get
here early or save it for the off hours, such as lunch or parade time.
Space Mountain, a classic coaster, spins and plunges plenty
(though it seems faster, it never tops 28 mph). Grab a front seat for
the best ride. Note: Modern coaster crazies may find it a bit lame.
The ride has a 44-inch height minimum.
Stitch’s Great Escape: Gone is the ultrascary ExtraTERRORestrial
Alien Encounter, and in its place is this ostensibly family-friendly
attraction based on the Disney hit film Lilo & Stitch. The story line
is a prequel to the movie, showing the mischief caused by rascally
Experiment 626 (aka Stitch) when he was originally captured. Unfortunately,
the ride is something of a disappointment both technically
and thematically—and some of its scarier effects mean it’s not all
that kid-friendly either.
The Timekeeper is hosted by a robot/mad scientist (Robin
Williams) and his assistant, 9-EYE, a flying, camera-headed droid
that moonlights as a time-machine test pilot. In this jet-speed
escapade, the audience hears Mozart as a young prodigy playing
for French royalty, watches da Vinci work, and floats in a hot-air
balloon over Red Square. It’s more for adults than kids.
Tomorrowland Indie Speedway: Kids ages 4 to 9 like slipping into
these Indy-car knockoffs; but older children, teens, and adults find
the lines and the steering less than stellar — especially those who
are used to go-karts. The top speed is 7 mph, and a thick iron bar
separates your tires; so you’re pretty much kept on track. You have
to be a minimum of 52 inches tall to drive alone



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